
Everweave
Complete freedom and a real tabletop ruleset, with art for everything down to the items in your bag. The dice decide more than your choices do, and the story forgets you in about twenty turns.
this platform · field average of 28 rated platforms
- Memory & Continuity2
- Player Agency5
- NPC Fidelity2
- Mechanical Depth4
- Determinism & Fairness2.5
- Longevity3
- Signature Design3.5
Everweave is a text fantasy RPG run by an AI Dungeon Master, made by Endgame Studio Ltd., a company registered in Astana, Kazakhstan. Its own tagline is “Play DnD anywhere, anytime”. You build a hero from a class and a species, pick a starting scene, and type what you do; the game rolls dice, runs combat, tracks your character sheet and inventory, and illustrates the world as you go. It plays in a browser, and it has apps on the App Store and Google Play.
Underneath the prose is a tabletop-style ruleset. The site lists seven classes — Fighter, Paladin, Warlock, Barbarian, Rogue, Cleric and Monk — with subclasses, spells, traits and conditions, and a level cap the studio raised to 13 in August 2026. Conversations with characters open as their own scenes, which the studio calls Dialogue Mode. There is also a separate Creative Mode, the older version of the game without that system. We tested the default mode.
Everweave describes itself as being at an early stage, and its app is at version 0.12. Anyone can install it and play, with no invite and no waitlist, so we score it like any other platform you can play today.
What It Scores
Everweave scores 3.1 out of 5, eighth of the twenty-eight platforms on our benchmark, level with Tabled. It is one of the most uneven entries on the board: the top score we give on one axis, and a 2 on two others.
Player Agency — 5. There is no puppeting at all, and no railroading. The game never wrote our character’s actions or words for us, and it never pulled us back to a path it preferred. This is the highest score we give, and only NOPOTIONS shares it.
Mechanical Depth — 4. The mechanics are not the problem. The scope is ambitious, and the combat, the skills and the skill checks are enjoyable to play. That puts it level with Voyage and AI Realm, behind only Craft and Friends & Fables.
Signature Design — 3.5. Everweave looks more like a game than most of what we have reviewed. It has art for backgrounds and characters, a clean interface, and art for the items in your inventory. It does enough to stand out from the average. What it lacks is a signature feature — something you could look at and know is only Everweave’s.
Longevity — 3. The look, the features and the freedom push this up. The memory, the characters and a world that feels new every few turns push it down. Playing one game of 60 turns felt the same as playing three games of 20, because about 20 turns is how long the story lasted before the memory broke it. Sometimes a character’s name and the narration described a woman while the portrait showed a man, or the other way round.
Determinism & Fairness — 2.5. The game does not hand out rewards you did not earn. But the dice decide almost everything: a foolish action can succeed on a good roll, and a careful, clever one can fail on a bad one. Your action asks for a roll, and the roll is the game. We were also given a longsword described as clearly better than the one we had; only the name and the picture changed, and the numbers were exactly the same.
NPC Fidelity — 2. Characters bend to the dice. We stood before a judge written as rational and strict about justice, and presented evidence that settled the case on its own. We then failed a Charisma roll, and the judge looked at the evidence and ignored it. You cannot rely on who a character is, because it changes with the roll and with the scene.
Memory & Continuity — 2. The game failed our fact-planting tests and began to forget things in fewer than 20 turns. Three of the twelve prompt-only games we score, which have nothing but the model’s context window, remember better than this.
Pricing
Free to start. Play is counted in messages, and Everweave sells monthly plans and message packs. It does not publish a pricing page on its website, so the figures below are the in-app purchases listed on its US App Store page on 2 October 2026.
| Purchase | US price |
|---|---|
| Adventurer tier, 1 month | $5.99 |
| Adventurer tier, 6 months | $29.99 |
| Pathfinder tier, 1 month | $17.99 |
| Pathfinder tier, 6 months | $89.99 |
| Vanguard tier, 1 month | $54.99 |
| 100 messages | $2.99 |
| 300 messages | $7.99 |
| 900 messages | $19.99 |
The store listing does not say how many messages each tier includes, so check inside the app before you subscribe. Bought as packs, a message costs between about 3 cents and about 2 cents. Prices on the web and on Google Play may differ.
Everweave’s refund page says all purchases are final. The studio may refund a request made within seven days, if it is well-reasoned and you have not used a significant part of what you bought.
Verdict
Everweave gives you more freedom than almost anything on our board, and a real ruleset to use it in. It then lets the dice overrule both your good ideas and its own characters, and it forgets the story in about twenty turns. At 3.1 it is eighth on our board, and a good pick for short adventures where you want rules, dice and nobody steering.
Product names and trademarks are the property of their respective owners. Arcanum is not affiliated with Everweave, Endgame Studio Ltd., or Wizards of the Coast. Dungeons & Dragons and D&D are trademarks of Wizards of the Coast.
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