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Perchance AI RPG (2026): How to Use It, Save Your Game, the Info Tracker and Hard Mode

Perchance AI RPG is a free text adventure page on perchance.org where an AI plays the game master: you type what your character does, and it writes what happens next. There is no account, no app to install and, by the page’s own description, no daily usage limit.

It is one of the simplest ways to play an AI adventure tonight. It is also easy to use badly, since the page hides most of what it can do behind small buttons with emoji labels, and it does not explain where your game is kept.

Perchance pages are open: anybody can read the code behind them. So we downloaded the code of the AI RPG page on 6 October 2026 and read it, including the full instruction that is sent to the AI and the notes its author left in the code. This guide is built on that reading. We did not play a campaign on it for this guide, and we say so where it matters.

Looking for Perchance’s chat pages instead? See the Perchance AI Chat guide. Our review of Perchance’s character chat is the Perchance review.

The Short Answer

  • Go to perchance.org/ai-rpg. No sign-up.
  • Write a few lines in the overview box, or leave it empty and let the AI decide.
  • Press begin adventure, then type one action at a time.
  • Continue with an empty action box makes the story move by itself.
  • You can edit the adventure text directly. The AI follows whatever the text says.
  • Your adventures are saved in your browser only. Export them, or you can lose them.
  • Hard mode and the info tracker are instructions and notes for the AI. There are no dice and no rules engine.
  • Long adventures are summarised automatically to keep older events in memory.

What It Is, and What It Is Not

Perchance is a site where people build small web pages called generators. AI RPG is one of them. It uses a shared plugin that gives every Perchance page access to an AI text model.

The page’s own description reads: “Completely free & unlimited AI Text Adventure. Interactive AI story/game, kinda like AI Dungeon. DnD AI / Game Master, with no sign-up or login.”

That is accurate, and so is the comparison. This is the same kind of product as a blank AI Dungeon adventure: a story text, a box for your next action and a model that continues the text. We put the two side by side in AI Dungeon vs Perchance.

What it is not is a game engine. We read the code for this: there is no dice roller behind the narration, no character sheet that the program checks, and no combat rules. Your hit points exist only as words in a text box that the AI is asked to respect. Whether a sword blow lands is decided by the model’s sense of the story.

That is not a criticism of the page. It is the thing to understand before you play, since it tells you how to get a good game out of it: you run the rules, and the AI runs the world.

Start an Adventure

  1. Open perchance.org/ai-rpg.
  2. Find the overview box. Its hint text says what to write: “Who are you in this adventure, and what should the adventure be about? Write some keywords, or an overview, or starter for the story - you can optionally include characters, plot, desired writing style, world lore, rules/mechanics, genre, etc.”
  3. Press begin adventure.
  4. Read the opening. Type what you do in the box that says “What will you do next?”
  5. Press Enter or continue.

The overview is optional. If you leave it empty, the instruction sent to the AI says “(Unsure, you decide.)” and you get a surprise.

There is a tags button in the corner of the overview box. It suggests genre and style tags and adds a line that begins with TAGS: to your overview. When that line is present, the code adds a tip for the AI: “The TAGS line in the OVERVIEW indicates the genres/themes/styles that the player wants - honor them.”

The page also shows ready-made adventure ideas. The page labels them honestly: “Adventure ideas based on popular anime and character cards. Bulk-converted to PG-13 using AI, not manually reviewed”.

A good overview is short

The overview is sent to the AI with every single request. That makes it powerful, and it makes its length a cost.

The page watches this for you. When the overview grows past half of the text the model can comfortably read, a warning appears beside it: “long overview = reduced memory”. Every line of overview is a line of story that no longer fits.

A workable overview has four parts and fits in a short paragraph:

  • Who you are: name, role, one or two traits.
  • Where and when: the setting in a sentence.
  • What the adventure is about: the hook or the goal.
  • Rules of the world: magic or no magic, how deadly, anything the AI must not break.

One more fact from the code. While the adventure is shorter than about 1,000 characters, the AI is told to “lead into this slowly”. So the opening will not jump straight to the plot you described. That is by design.

Taking a Turn

You have two ways to move the game forward.

Type an action and continue. Your action is added to the adventure text on a line that starts with >. The AI is then given this task, quoted from the code: “You are the world’s best Game Master - a masterful storyteller with a perfect sense for pacing, intrigue, and a knack for keeping players on the edge of their seat, and your task is to write the result of NEXT_ACTION”. It is told to address you in the second person and that “The Game Master only simulates the world, not the player”.

Continue with an empty box. The AI is asked to write what happens next in the story with no action from you. Use it when you want a scene to play out, or when other characters should talk.

Write actions the way you would speak to a human game master. I check the door for traps. “Who sent you?” I ask, keeping my hand on the knife. Say what you attempt, not what the result is. If you write I kill the dragon, a story model will often agree.

The buttons around the text

ButtonWhat it does
regen lastDeletes the last reply and writes a new one
delete lastRemoves the last paragraph
undoBrings back what you just deleted
stopStops a reply while it is being written
Light bulb, beside the action boxSuggests ideas for what to do next; you can give it an instruction and press use on one
Thumbs up / downRates the last reply for the page’s author

You can edit everything

The adventure text is an editor, not a log. Click into it and change any word.

This is the most useful control on the page. The AI does not remember what it wrote. It reads the text as it stands now. If a reply gave your character a broken arm you do not want, delete the sentence, and it never happened. If the AI’s style drifts, rewrite one paragraph in the style you want. The page says the same: editing “is a good way to control the AI’s writing style, since it’ll tend to follow the writing style of the previous text.”

The Settings Under the Continue Button

Writing style

A menu with four choices. Each one is a short phrase that is placed into the instruction, and the phrases are visible in the code:

ChoiceWhat the AI is told
Normal”1 paragraph, no new player actions, no foreshadowing”
Short”maximum 3 sentences”
Zork/1980s”Zork/1980s text adventure style, maximum 3 sentences, with interactable objects/items/exits”
CustomYour own phrase

Custom opens two boxes. Actions is the style for replies to your actions, limited to 150 characters; the page’s help text says to keep it “very short/dense”. Story is the style for when you continue with no action, and can be up to 1,000 characters.

If replies are too long, choose Short. If you want the feel of an old parser game, with exits and objects listed, choose Zork.

Difficulty mode

Two choices: Default and Hard.

Default adds nothing. Hard adds exactly one line to the instruction: “DIFFICULTY_LEVEL: VERY HARD (permadeath; highly realistic consequences; strict adherence to reality; player CANNOT take impossible actions)”.

So Hard mode is real, and it is also only a sentence. It tells the model to stop being generous. It does not count your hit points or end the game when they reach zero. If your character dies in Hard mode and you type another action, nothing in the page stops you. Permadeath here is a promise you make to yourself.

It is still worth using. In Default mode, story models tend to let the player succeed. One firm line asking for realistic consequences changes the tone of a game more than you would expect.

The info tracker

Press enable info tracker and a text box opens. The page’s own example shows what it is for:

Level: 1
Hitpoints: 100/100
Mana: 10/10
XP: 0/300
Inventory:
 - 1 silver piece
 - 4 copper pieces
 - rusty dagger
Location: Adventurer's Guild, Arandale
Quest: ...

When the tracker is enabled, this text is sent to the AI together with the story, inside a marked block. It is the closest thing the page has to a character sheet.

There are two ways to keep it current:

  • By hand. Change the numbers yourself after each fight or purchase. This is slow and always correct.
  • Auto update info. The AI reads the recent story and rewrites the box. Before it runs, the page shows this warning, written by its author: “The AI often makes mistakes when trying to auto-update the tracked info. I’ll improve this eventually, but for now you may want to manually update this info to ensure accuracy.” There is an undo button for a bad update.

If the box is empty, the button reads generate template and the AI drafts a tracker that fits your adventure.

The tracker can have several pages, so you can keep the party on one page and quests on another.

One rule is written into the code. When the tracker is on and it contains the line Mana: 0, the page adds a note for the AI: “If a character has zero mana, they cannot cast spells.” It is the single hard-coded game rule we found. Everything else is your text and the model’s judgment.

The story arc box

A small crystal ball button opens one more box. Its hint reads: “Next key event in story arc? Remember to clear this text after it happens.”

Whatever you write there is sent as “NEXT_KEY_EVENT (naturally guide the story towards this)”. It is a way to play game master over the game master. Write the caravan is ambushed at the river crossing, and the AI steers toward it over the next few replies.

Do clear it afterwards, as the hint says. If you leave it, the AI keeps trying to make the same event happen.

Shortcut buttons, and how to roll dice

The lightning button adds a shortcut button: a labelled button that inserts text you chose. There are two types. A player action button inserts an action. A story continuation button generates story text from the text you set.

The editor’s help text contains the useful part: “If you write {1-20} then it will be replaced with a random number between 1 and 20.”

That is the page’s dice. A shortcut with the text I attack. (Attack roll: {1-20}. On 1 to 7 the attack fails badly, on 8 to 14 it partly succeeds, on 15 to 20 it succeeds.) gives you a real random number that the AI did not choose, and tells it how to read the number. Any range works: {1-6}, {1-100}.

If you want outcomes that are not decided by a storyteller who likes you, this is how to get them here.

There are no typed slash commands on the page. The code contains an unfinished one for shortcuts, and it is switched off.

How It Remembers a Long Adventure

An AI model can read only a limited amount of text per request. A long adventure does not fit. Most simple AI story pages deal with this by dropping the oldest text. This page does something better, and it shows you the result.

Reading the code, the process is this:

  1. Before a reply, the page counts the size of the adventure text plus the overview.
  2. When that passes 88% of what the model can comfortably read, it starts summarising in the background.
  3. It takes a block of older paragraphs, about 1,500 characters at a time, and asks the AI for a summary of roughly half the length.
  4. The summary is inserted into the adventure text as a special paragraph. From then on, the AI is sent the summary in place of the paragraphs it covers.
  5. When there are many summaries, they are summarised again into a higher level. The author’s notes call this a hierarchy.

The page tells players about it in its own words: “If you scroll up in the adventure text once it has become long, you’ll see that some special summary paragraphs have been inserted. Feel free to edit the content of these summaries, but don’t move or delete them. They help extend the AI’s memory.”

What this means for you:

  • Old events are kept, in short form. The AI will know you saved the miller’s daughter. It may not know she had a limp.
  • Each level halves the detail. Something from the first hour of a long game has been shortened several times.
  • You can repair the memory. If a summary dropped a fact you need, type the fact into the summary paragraph. Do not move or delete the paragraph.
  • The info tracker and the overview are not summarised. A fact that must survive the whole campaign belongs there, not in the story.

To copy your story without these paragraphs, open tools and choose copy adventure (no summaries).

For why every AI game has this limit, see why LLMs forget.

Saving, Backups and Sharing

This is the part that costs people their games, so we quote the page in full:

“This page uses your browser/device storage to remember your adventures even after you refresh the page. […] Your adventures are not stored on a server. They’re stored privately in your browser/device storage only. Export/backup your adventures often using the export button in the adventures panel.”

In plain words:

  • Your adventures are in this browser, on this device.
  • They are private in the sense that Perchance does not keep a copy of the saved adventure. The text you send for each reply does go to Perchance’s AI service to be answered.
  • If you clear your browser’s site data, they are gone.
  • On another device or another browser, they are not there.
  • A private or incognito window forgets them when it closes.

The adventures panel

The adventures button at the top opens a list of all your adventures. You can create a new one, search, switch between them and sort them into folders. Each adventure also has its own notebook (the notes button), and there is a general notebook shared by all adventures. The AI does not read the notebooks. They are for you.

Export and import

In the adventures panel, export saves all your adventures. The export window offers:

  • Format: the default format, or a zip of folders.
  • Destination: download to your device, or “save to temporary URL (3 days)”.
  • Encrypt: an optional password, which the page recommends for the URL option.

Import takes a file, or a URL. The save game and load buttons near the bottom of the page do the same job for the adventure you are in.

Moving a game from your computer to your phone therefore goes: export on the computer, send the file or the temporary URL to the phone, import on the phone.

The page also keeps automatic backup copies in the same browser storage, and it protects you in one specific case. If you have the same adventure open in two tabs, the code shows this message: “You’ve worked on a newer version of this adventure in another browser tab. An auto-backup of your current version has been saved.” Those automatic backups do not help if the browser’s storage is cleared. Only an exported file does.

Sharing

The share button creates a link. You can include the adventure’s notebook and kept images, and add a note for the reader that the AI cannot see.

The page states what the link is: “this link contains a snapshot of the adventure data at the time the link was generated”. It is a copy. A friend who opens it can continue the story, in their own browser, on their own branch. Nothing they do comes back to you. There is no shared session where two people play the same adventure at once.

Images, Music and Looks

These do not change the game. They change how it feels.

  • Generate images opens an image panel (Ctrl+I also opens it). It can write an image prompt from the current scene, use your own prompt, or use the recent story text. Images you keep can be included in a share link.
  • Tools contains make images and make audiobook, which work from the adventure text.
  • Background and music let you choose from defaults or add your own by URL or upload. The music option also accepts YouTube links, played through an embedded player.
  • Theme changes colours and font for the page, and can colour quoted speech, text between asterisks and your action lines separately. A theme can apply to one adventure or to all.

Two sister pages exist for players who want more of this. The page describes them: “The AI Text Adventure page is similar, but it automatically gives you options to choose from at each step. And the AI Adventure page allows generating images within the adventure.”

What the AI Is Told

Since the instruction is public, you can know exactly what kind of game master you are playing with. These are some of the standing tips sent with every request, quoted from the code:

  • “This game never ends.”
  • “Let the player carve their own path. DO NOT railroad them into a specific story.”
  • “Other characters will have their own motivations and interests that may be completely unrelated to the player.”
  • “You should sometimes note any interactable objects/items/exits/etc in the environment, in typical text adventure style.”
  • “For coherent and grounded gameplay, ensure game world rules are enforced. For example, a character cannot cast a spell if it’s clear that they have no magical skills, or they have zero mana, or there is no magic in this world”.
  • “Aggression, graphic violence, death, character toxicity, and vulgarity are allowed in scenarios with mature themes.”

Three smaller details are worth knowing.

The opening avoids worn-out words. At the start of an adventure, the instruction includes a list of forbidden words, among them “tapestry”, “testament”, “symphony” and “whisper”. These are words that AI story models overuse.

The opening gets random seed words. Early in the story, ten random words and a few random tags are offered to the AI as loose inspiration. The author’s note says it is “to help avoid ‘same old’ openings”. This is why two adventures from the same overview begin differently.

Replies are cut on purpose. The AI is asked to write the result of your action and then an “Ambient Outro”. The page stops the reply when the outro heading appears, so you never see it. The author’s note calls it a trick “to prevent the AI from including anything other than consequences in the response”. If a reply seems to end a little abruptly, that is the reason, and it is why the AI rarely plays your character for you here.

“The game never ends” has a consequence. The AI is told not to finish the story. If you want an ending, you must steer to it: write it into the story arc box, or write the last paragraph yourself.

Making Your Own Version

People search for “custom”, “advanced” and “enhanced” versions of this page. They exist since any Perchance page can be copied and changed.

The page explains how: click the edit button in the top right, change the text under sharedInstructionPrefix and the task instructions, “and then click save to create your own custom copy of this generator, with its own URL.” For a game with a fixed world, it points to a separate page: “You can edit/fork the ai-rpg-template page to create your own custom AI RPG game with a fixed story/world/etc.”

A warning about other people’s copies. A copy can change the instruction in any way, and it can be out of date. Your saved adventures are also kept per page: an adventure made on a copy is not in the list on the original page. Move it with export and import.

When It Does Not Work

The reply does not start, or is very slow. The AI behind the page is a shared service for all of Perchance. It can slow down when many people use it. Wait and press continue again.

A reply is refused. The code handles an error named disallowed_content and adds this advice: “If you believe this is incorrect, then you may need to explicitly state that relevant characters are 18 or older, since the moderation system can make mistakes if there is ambiguity.” Stating adult ages plainly in the overview prevents most false refusals.

Your adventures are gone. Check that you are in the same browser and profile, and not in a private window. If site data was cleared, only an exported file can bring them back.

The AI forgot something. Look at the summary paragraphs higher up in the text and add the missing fact. Put permanent facts in the overview or the info tracker.

The AI ignores your stats. Check that the info tracker is enabled, and that the numbers are current. A tracker that says 100/100 hit points after three fights tells the AI you are unhurt.

The story keeps pulling toward one event. Clear the story arc box.

For problems shared with Perchance’s chat pages, see Perchance AI Chat not working.

Who It Suits

Perchance AI RPG suits you if you want to start playing in one minute, for free, with no account, and you are happy to be the one who keeps the rules.

It suits you less if you want the game to keep the rules for you: real dice, a character sheet that the program enforces, death that is final. Those need a platform with a game system under the story. Our guide to choosing an AI RPG by what matters to you sorts the options, and free AI roleplay lists other places to play at no cost.

A middle path works well on this page: turn on the info tracker, update it by hand, make two or three dice shortcuts, and play in Hard mode. That is a real solo game, built from a text box.

Checklist

  • Write a short overview: who, where, what, world rules.
  • Choose a writing style; use Short if replies run long.
  • Turn on Hard mode for consequences.
  • Enable the info tracker and keep it current by hand.
  • Make a dice shortcut with {1-20}.
  • Edit the text when the AI gets something wrong.
  • Use the story arc box to steer, and clear it afterwards.
  • Do not move or delete the summary paragraphs.
  • Export your adventures regularly, and before clearing browser data.

Frequently Asked Questions

What is Perchance AI RPG?

Perchance AI RPG is a free page on perchance.org where you play a text adventure with an AI as the game master. You describe who you are and what the adventure is about, then type one action at a time, and the AI writes what happens. It needs no account, and its own description says there are no daily usage limits.

How do I use Perchance AI RPG?

Write a few lines in the overview box about your character and the adventure, or leave it empty, and press begin adventure. Then type what you do in the action box and press Enter or the continue button. Pressing continue with an empty action box makes the AI carry the story forward by itself.

How do I save my game in Perchance AI RPG?

Adventures are saved automatically in your browser’s storage on that device, not on a server. Clearing site data, or changing browser or device, loses them. To keep a copy, open the adventures panel and use export, or use save game. Import or load game brings a saved file back.

Does Perchance AI RPG remember the story?

For a while it sends the whole adventure text to the AI. When the text nears the size the model can read, the page summarises older paragraphs to about half their length and inserts the summaries into the adventure text. Older events therefore survive in a shortened form, and small details are lost first.

What does hard mode do in Perchance AI RPG?

Hard mode adds one line to the instructions sent to the AI. It sets the difficulty to very hard, with permadeath, highly realistic consequences, strict adherence to reality and no impossible player actions. It is an instruction to the AI, not a rule system, so how strictly it is applied depends on the model.

What is the info tracker in Perchance AI RPG?

The info tracker is a text box for facts you want the AI to respect, such as level, hit points, mana, inventory, location and quest. When it is enabled, its text is sent to the AI with the story. You can edit it by hand, or press auto update info to have the AI rewrite it, which the page itself warns can contain mistakes.

Can I play Perchance AI RPG with friends?

Not in a shared live session. The share button makes a link that contains a snapshot of your adventure at that moment. A friend who opens the link gets their own copy and continues it separately.

Why is Perchance AI RPG not working or slow?

The page depends on Perchance’s shared AI text service, so it slows down when that service is busy. A reply can also be refused by the moderation system with a disallowed content error. If the page loads without your adventures, check that you are in the same browser and that site data was not cleared.


The interface labels, the hint and help texts, the instruction sent to the AI, the writing style phrases, the Hard mode line, the info tracker behaviour, the mana rule, the story arc and shortcut features, the summary process and its 88% and 1,500-character values, the storage notice, the export, import and share options and the error text were read from the public code of the Perchance generator ai-rpg on 6 October 2026. Perchance generators can be edited by their author at any time, so details may change. We did not play a campaign on the page for this guide. The advice on overview length, on writing actions, on dice shortcuts and on who the page suits is our reading.

Perchance is a trademark of its owner. Arcanum is not affiliated with Perchance or with any service named here.